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When a player adds a die to the game, they receive one point for all of the dice directly engaged with their addition: each whole or partial triad or scale that their die is directly a part of is counted. The die they play is also worth a point. A single die is never worth more than one point, even if it functions in more than one way.
Honeypots When the die a player adds to the game is placed in a honeypot in one of the cells marked with a 2 or a 3 the total points garnered by that addition are doubled or tripled accordingly. Honeypots only have an effect when they are first played later additions to triads and scales that contain them do not earn double or triple scores.
The easiest way to remember how to figure a score is to simply count up all the dice directly engaged with the die played, including the played die itself. If the die played is in a honeypot, double or triple the total points garnered by the addition accordingly. Be careful not to count any die more than once.
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