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Triads in Muzundrum are built vertically and in root position, and are limited to the types found in major scales: major, minor, and diminished. On the honeycomb, they must build upward in pitch from bottom to top: the higher notes go above the lower ones, as on a musical staff. Triads or potential triads can be formed by adding notes either above or below dice already in play. The possibilities are many when beginning to build a triad from a single note. Lets say, for example, there is a lone C on the honeycomb. We could place an Eb or an E above it; we could also place a an A or an Ab below it. Each of those combinations is on the way to forming some sort of acceptable triad. ![]() ![]() ![]() ![]() ![]() ![]()
When we start to build a triad, we dont have to determine which particular triad were building; we just need to make sure that were creating a potential for one or more acceptable triads, as shown above. During the course of the game, that potential triad may be completed, or it may not. About Potential Triads As explained on the Building Scales page, scales can be initiated on the honeycomb even if theres no possibility of them ever expanding beyond their first two notes; we dont have to worry about there "being room" for them to expand out to their full, seven-note potential. Not so with triads: a triad cannot be begun if there is no room to finish it. We cant begin to build a triad so close to the edge of the honeycomb that theres no way it could ever be completed, for example; nor can we begin a triad somewhere on the honeycomb where dice already in play will prevent it from ever being fully realized.
In the example above, a triad could not be initiated by playing a die above the "C": the triad could not expand upward because of the edge of the board; it could not expand downward and create any sort of legal triad. Completing Triads: Maximum Verticality Once a triad has been completed once it includes three dice no more dice may be added to it on either end. There can never be more than three dice in a row stacked vertically anywhere in the game, unless they are separated by an empty cell (see Empty Cells, Miscellaneous Rules).
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